Merry Fraggin' Christmas!
Merry Christmas from the team at Wirehead Studios!

| Phoenix | 2010-01-31 |
| Tabun | 2009-08-09 |
| Dr. Jones | 2006-08-15 |
| Makou | 2005-03-28 |
| ReBoOt | 2004-11-29 |

Merry Christmas from the team at Wirehead Studios!

There was a bug with movers in .99f that caused items to explode when riding up moving platforms. This was first discovered on Tab's Doom 2 Map01 alpha. The problem has been fixed. Please redownload the .99f server patch from the downloads page to fix the issue.

So far so good. The forums work, and the main website is working. I'm still uploading the picture albums for the gallery, so please be patient there. We may have a few bugs to squash yet. If anything looks amiss, give us a day to get things straight, and if it's still not working right, please let us know and we'll get right on fixing it.

Wirehead Studios will be going through a hosting change this weekend, and there may or may not be some service disruption while we make the transition. This may result in some down time as we make adjustments to the site to get everything running smoothly. If you see the site offline, don't panic, we'll have it back up and running as soon as possible.

I have compiled a server-side patch that fixes two bugs. The first deals with automatic removal of bots with names that contain spaces, the second fixes the map rotation problems when using g_mapsort 1 or g_mapsort 2 when g_usemaplists 1 is set. It will not prevent clients from connecting if you are running a server with sv_pure 1 and the client lacks the file. All users are encouraged to download the file as these bugs affect local games as well. This does not bump the mod's version number and contains no other changes beyond the stated bug fixes.
The download can be found here on our downloads page.

I'm sure everyone noticed that Wirehead Studios has been offline for a few days. Our domain ownership needed to be transferred and there was a temporary lag in service while the change went through. Unfortunately that service gap was unforeseen so we couldn't post anything in advance. All is well again, and we're back up and running as it were.

As of Monday, May 18, all email addresses ending in @planetquake.com will no longer be valid. Gamespy/IGN is decommissioning the servers used for these addresses and not keeping the addresses alive. Several Wirehead members have used @planetquake.com mail addresses for gaming correspondence over the years. If you've contacted one of us in the past via email and can no longer get a reply, please check with us on the forums here and send a PM or email from the forums and we'll get back to you with a new email address.

Lunatic Guy has put together for us a second preview video for Generations Arena 1.0. This video showcases Generations Arena's frantic, fast-paced gameplay, with highlights from all five of the different Generations. It's available for viewing from the following locations:
High Quality .wmv format (approx 75 MB download):
Download from Wirehead Studios
Download from Quake Unity
Lower Quality Online Viewing:
YouTube
Lunatic Guy's Blog

The "ah! no ferrets?" Generations server is temporarily offline. Fourier is in search of a new host. In the mean time, Phoenix's Generations Server is still available for use for all your fragging needs.
Reminder: Scheduled games are as follows:
9 PM CET on the Generations Euro Server
9 PM Eastern currently on Phoenix's Generations Server
Happy fragging!

The "ah! no ferrets?" Generations server has moved to a new home. The new ip address is 115.124.100.62:27960. I've updated the server list to reflect the new address. It's hosted out of Chicago courtesy of Fourier. This will be our new haunt for US games, so drop in and get some Gen action going!


